
Xerxes Sangco 2008 Animation Demo Reel
7 months ago
Updated 08-14-2008
Fall 2008 Animation Demo Reel
Xerxes_Sangco@yahoo.com
Hope you enjoy it!
Demo Reel Breakdown:
1. “…and introducing…”:
(April 2008) Self project;
Animated character, Scene Setup in 3D Studio Max
Rig created by: Peter Starostin
2. “The Ball”:
(June 2008) Self Project;
Created animation in Autodesk Maya 2008
Rig created by: Ramtin
3. “Bag o’ Wheat”:
(July 2008) Self Project;
Animated character in Autodesk Maya 2008
Rig created by: Bill Ballout
4. “I hate bugs…”:
(June 2008) Self Project
Animated character in Autodesk Maya 2008
Rig created by: Peter Starostin
Uncredited
5. “Do You Smell”:
(October 2008) Self Project
Animated character in Maya
Rig created by: Bob White
Javier Solsona
6. “Cycles”:
(April 2008 – August 2008) Self Project
Animated characters in Autodesk 3D Studio Max 9/Maya 2008
Rig created by: Ramtin
Bionic Games
Cryptic Studios
7. “Pick Up”:
(June 2008) Self Project
Animated character in Autodesk Maya 2008
Rig created by: Steven Kalinowski
8. “Art”:
Various artwork from 2007-2008
Music Credits:
Squirrel Nut Zippers - Good Enough for Granddad
Fall 2008 Animation Demo Reel
Xerxes_Sangco@yahoo.com
Hope you enjoy it!
Demo Reel Breakdown:
1. “…and introducing…”:
(April 2008) Self project;
Animated character, Scene Setup in 3D Studio Max
Rig created by: Peter Starostin
2. “The Ball”:
(June 2008) Self Project;
Created animation in Autodesk Maya 2008
Rig created by: Ramtin
3. “Bag o’ Wheat”:
(July 2008) Self Project;
Animated character in Autodesk Maya 2008
Rig created by: Bill Ballout
4. “I hate bugs…”:
(June 2008) Self Project
Animated character in Autodesk Maya 2008
Rig created by: Peter Starostin
Uncredited
5. “Do You Smell”:
(October 2008) Self Project
Animated character in Maya
Rig created by: Bob White
Javier Solsona
6. “Cycles”:
(April 2008 – August 2008) Self Project
Animated characters in Autodesk 3D Studio Max 9/Maya 2008
Rig created by: Ramtin
Bionic Games
Cryptic Studios
7. “Pick Up”:
(June 2008) Self Project
Animated character in Autodesk Maya 2008
Rig created by: Steven Kalinowski
8. “Art”:
Various artwork from 2007-2008
Music Credits:
Squirrel Nut Zippers - Good Enough for Granddad
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I got a quick question thought; with the moom rig, did you use an ikfk matcher when switching between the two? I'm trying to figure the best way to move between techniques...I'm kinda new to animating and that seems to be the only option for blending ikfk with that rig.
Thanks man.
Ya that opening sequence is a few months old but I decided to keep it anyway.
For the Moom rig the only thing I used was ik. I'm still pretty new to Maya but even with 3DS Max I usually don't bother with fk because I always seem to run into problems, usually when I want to attach the arms to something. This is all just personal preference and because there's an elbow control in the Moom rig, I see no need to use fk.
Hmmm... I wouldn't know how to switch off between the two and be able to blend them in Maya. Again I'm still pretty new to it, coming from 3DS Max, so the only parts of Maya I can actually use are the animation tools. Maybe somebody could answer your question at the CGtalk forums.
forums.cgsociety.org/forumdisplay.php?f=26
I'm still pretty new to Animation myself.
Hope this helps in some way! =)
-Xerxes