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Updated 08-14-2008

Fall 2008 Animation Demo Reel

Xerxes_Sangco@yahoo.com

Hope you enjoy it!

Demo Reel Breakdown:

1. “…and introducing…”:
(April 2008) Self project;
Animated character, Scene Setup in 3D Studio Max
Rig created by: Peter Starostin

2. “The Ball”:
(June 2008) Self Project;
Created animation in Autodesk Maya 2008
Rig created by: Ramtin

3. “Bag o’ Wheat”:
(July 2008) Self Project;
Animated character in Autodesk Maya 2008
Rig created by: Bill Ballout

4. “I hate bugs…”:
(June 2008) Self Project
Animated character in Autodesk Maya 2008
Rig created by: Peter Starostin
Uncredited

5. “Do You Smell”:
(October 2008) Self Project
Animated character in Maya
Rig created by: Bob White
Javier Solsona

6. “Cycles”:
(April 2008 – August 2008) Self Project
Animated characters in Autodesk 3D Studio Max 9/Maya 2008
Rig created by: Ramtin
Bionic Games
Cryptic Studios

7. “Pick Up”:
(June 2008) Self Project
Animated character in Autodesk Maya 2008
Rig created by: Steven Kalinowski

8. “Art”:
Various artwork from 2007-2008



Music Credits:

Squirrel Nut Zippers - Good Enough for Granddad
Credits
Tags
2 Likes
  • Clan McCloud plus 6 months ago
    Dude! You're WAY talented. I love your reel. You need to get a job in the game industry for sure.
  • Xerxes Sangco 6 months ago
    =) Thank you! I'm currently looking for a job, but there's alot of tough competition out there to get a job in the animation field. But it's comments like these that help motivate me to become the best out there. Thank you!
  •  
  • Ian-T 6 months ago
    My goodness...man you need to call Pixar entertainment.
  • Xerxes Sangco 6 months ago
    Haha! =D I wished! I just graduated about 2 months ago and know that I'm not even close to what those people are capable of. Although I am currently looking for a job to one day be at the Pixar level! =) Thank you! I really appreciated that comment!
  •  
  • Rich_S 6 months ago
    Wow. Looks good.
  • Xerxes Sangco 5 months ago
    =) Thank you!
  •  
  • vijay naik 3 months ago
    its really gud
  • Xerxes Sangco 3 months ago
    =) Thank you!
  •  
  • Nick Metcalf 3 months ago
    the opening walk sequence is kinda stiff but you're definitely talented man.

    I got a quick question thought; with the moom rig, did you use an ikfk matcher when switching between the two? I'm trying to figure the best way to move between techniques...I'm kinda new to animating and that seems to be the only option for blending ikfk with that rig.

    Thanks man.
  • Xerxes Sangco 3 months ago
    Thank you! =)
    Ya that opening sequence is a few months old but I decided to keep it anyway.

    For the Moom rig the only thing I used was ik. I'm still pretty new to Maya but even with 3DS Max I usually don't bother with fk because I always seem to run into problems, usually when I want to attach the arms to something. This is all just personal preference and because there's an elbow control in the Moom rig, I see no need to use fk.

    Hmmm... I wouldn't know how to switch off between the two and be able to blend them in Maya. Again I'm still pretty new to it, coming from 3DS Max, so the only parts of Maya I can actually use are the animation tools. Maybe somebody could answer your question at the CGtalk forums.

    forums.cgsociety.org/forumdisplay.php?f=26

    I'm still pretty new to Animation myself.

    Hope this helps in some way! =)

    -Xerxes
  •  
  • henrik 3 months ago
    ahh, nice reel :D
  • Xerxes Sangco 3 months ago
    =) Thank you!
  •  
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