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2. 11 Second Club May Entry WIP 02 - Blocking
6 months ago
After the storyboarding/thumbnailing stage, I jumped on the computer and into Maya and went through blocking all of the action out.

I used the technique of keying everything on the same frame and posing the character, then going onto the next frame and keying everything and posing the character.
So far I've made 26 blocking poses over 26 frames.

I then used Keith Lango's Monkey Shuffle script to export all of the keys as images and then importing them into MonkeyJam where I was able to time out the keys quickly without having to scrub or wait for Maya to calculate all of the key moves.
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