
Speech representation in Processing II
3 months ago
Speech representation in Processing. Work in progress for an interactive installation based on para-linguistic elements in a conversation.
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whitekross 3 months agonice, really like it -
Kyle McDonald 3 months agoIt looks like... height corresponds to amplitude/volume and the jitteriness corresponds to the fricatives/noisy sounds? At first I thought the silences made the jitter, which gave me an image of words floating off in the wind... -
Jori de Goede 3 months agoYou're almost right... Height corresponds to the frequency, the darkness of the lines to amplitude and the jitterness to the noisiness of the words to give the feeling of blowing the lines away. -
Kyle McDonald 3 months agoWow -- frequency was my initial guess for height, but it was so smooth I ruled that out. What were you using for the pitch detection? -
Jori de Goede 3 months agoI used Max/MSP with a pitch detection external called Fiddle~. I use the OpenSoundControl protocol to send the data to Processing. -
Alex Stanciu 2 months agoThat's really really cool. Does it work live? I'd have a blast with this and a microphone :) -
Jori de Goede 2 months agoYeah it does. It all works in real-time. -
vjdrmo 2 months agofantastic! i want to see what the final installation looks like
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