
S[t]imulation: an interactive painting
1 year ago
In completion of the class of 2008 USC SCA IMD MFA, S[t]imulation was a 12x8 foot interactive painting in which the texture of the actual painting was virtually processed in Derivative's Touch Designer and then projected back onto itself to scale.
The piece was designed to privileged calmness in the viewer, using motion sensing to disrupt the image. However, unlike a game, interactivity here was not intended to be indexical.
Conceptually the piece concerned the tension between order and chaos and the mind's desire to seek out form in the abstract.
Creativity can be thought of as spiritual in that it draws from an autonomous and alien intelligence. I see this process as immanent rather than transcendent.
The title of the work references the Gnostic idea of the divine light that seeks to pierce through the iron cage of simulation in which humanity has been trapped by the Archons that govern the material world.
The piece was designed to privileged calmness in the viewer, using motion sensing to disrupt the image. However, unlike a game, interactivity here was not intended to be indexical.
Conceptually the piece concerned the tension between order and chaos and the mind's desire to seek out form in the abstract.
Creativity can be thought of as spiritual in that it draws from an autonomous and alien intelligence. I see this process as immanent rather than transcendent.
The title of the work references the Gnostic idea of the divine light that seeks to pierce through the iron cage of simulation in which humanity has been trapped by the Archons that govern the material world.
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