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4. Game version 2
1 year ago
2. Point Cloud 1
1 year ago
1. Galaxy 1
1 year ago
A newer version of my game. This runs at 60fps when I'm not trying to record it.

It's multi-threaded, with collision detection, and particle systems running in their own threads so it gets better performance on multiple CPU/core systems.

It also uses JOAL for audio, but in a hacky kind of way.

Credits

3 Likes

  • moka 1 year ago
    wow really nice. I need to get into multi threading in openFrameworks and java/p5. I guess its especially helpful if you try to save/load things during runtime without any framerate drops.
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