
Game version 2
1 year ago
A newer version of my game. This runs at 60fps when I'm not trying to record it.
It's multi-threaded, with collision detection, and particle systems running in their own threads so it gets better performance on multiple CPU/core systems.
It also uses JOAL for audio, but in a hacky kind of way.
It's multi-threaded, with collision detection, and particle systems running in their own threads so it gets better performance on multiple CPU/core systems.
It also uses JOAL for audio, but in a hacky kind of way.
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