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What happens in a world where interactions become tangible? This piece is driven by a series of questions about the future of the design of interactions that provokes and suggests opportunity.

Designed by Jonathan Jarvis in the Media Design Program at Art Center College of Design, Tangible Interactions in Motion is a work-in-progress, and the start Jonathan's Master's Thesis exploration and research.
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  • Martijn Doornenbal 6 months ago
    Nice animation!
    Are you going to add some audio later on?
  • Jonathan Jarvis plus 6 months ago
    Thanks. Yes, a voice-over and sound effects are in the works, as well as additional scenes once I get back to L.A.
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  • Joe Moya 5 months ago
    Curious about your method to create this...

    In the past I have done something similar and it required a very large (i.e., 2500x2500 for ex.) layer in After Effects. And, on this layer... the camera movements were created. I tried other approaches but none gave the kind of flow of the camera and 3D like camera movements (i.e., z space).

    Did you use a single (or a few) very large single layers to create this or did you use nested nulls to create this effects? Curious because my "large layer" approach was a big resource hog and slow to render.

    BTW, very good work.

    Joe Moya


  • Jonathan Jarvis plus 5 months ago
    I ran into the same problem, even though all the graphics are vector. I think I wound up just removing the camera and making all the layers 2D, then doing a sort of complicated stitch-work since I couldn't just parent everything (since then the grapes would have be scaled to 30000000% or so). I know that there is a better way to do it though, I just needed to get something done.
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  • Joe Moya 5 months ago
    ...going from 3D to 2D will definately make a difference in production/project time...
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  • Simon Tibbs 4 months ago
    Lovely camera moves matey, I love those quick MK12 stylie jumps, awesome!
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