
ICE: An Artist Tour #1
1 year ago
Author shows some fundamentals of using factory ICE nodes for creating particle effects:
1) Simple emission
2) Add Gravity
3) Randomize particle attributes
4) Add interaction with other scene geometry
1) Simple emission
2) Add Gravity
3) Randomize particle attributes
4) Add interaction with other scene geometry
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Therefore it is possible to build simulation engines to drive any values you like, air pressure, magnetism, fluids, etc.
At the moment, ICE does not include a factory install fluid simulation box like the ones we see in other apps. However, samples of fluid simulation setups are currently being discussed and passed around the beta circles. I don't know if any of them will make it into the initial release of ICE, but it's very hopeful that with ICE XSI won't be lacking this kind of effects system for very long.
I would have to test it first before saying yes, but I'd be surprised if I couldn't. If I do another quick demo, I will try using ICE to drive Render Tree and modeling operator parameters.