
ICE: An Artist Tour #2 -- Production Primer
1 year ago
Author breaks down the steps of a production scenario into discreet problems, explaining how each can be solved, and how to find the right nodes for solving.
1) Filter emission using weight map
2) Difference between Random and Turbulize
3) Using a Turbulized Color map to trigger simulation
4) Setting up a simple state machine
5) Using timers to change states
1) Filter emission using weight map
2) Difference between Random and Turbulize
3) Using a Turbulized Color map to trigger simulation
4) Setting up a simple state machine
5) Using timers to change states
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Did you need me to do a demo in Duck voice?
Great job on the latest addition. This is exactly the sort of demo I was looking for. Quick question about the force along curve example. Is it as simple as grouping a couple of curves and using the group as an input instead to get several flows going? Thanks for putting these together.
Although this isn't my thing (yet!) after watching this video I feel like I could pick it up very quickly (which, I guess, is the whole point of ICE).
question on the last one ( the hand ):
Can you someway link the turbulize function to shaders so you can reveal another skin texture under the "diffused away" particles. ???
/ J
Ahh and um please render, cant await the result.
Perfect!