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Author breaks down the steps of a production scenario into discreet problems, explaining how each can be solved, and how to find the right nodes for solving.

1) Filter emission using weight map
2) Difference between Random and Turbulize
3) Using a Turbulized Color map to trigger simulation
4) Setting up a simple state machine
5) Using timers to change states

Credits

42 Likes

  • Steven Caron 1 year ago
    nice! we need to render this...
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  • alex shoneya 1 year ago
    render! render!
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  • Mário Domingos 1 year ago
    Quack!!!!!
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  • Bradley Gabe 1 year ago
    Not sure I follow you, Mário.
    Did you need me to do a demo in Duck voice?
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  • Bill Blakesley 1 year ago
    Hey Brad,
    Great job on the latest addition. This is exactly the sort of demo I was looking for. Quick question about the force along curve example. Is it as simple as grouping a couple of curves and using the group as an input instead to get several flows going? Thanks for putting these together.
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  • Byron Nash 1 year ago
    Very helpful Brad. You do a great job of explaining things in production related settings. Have you considered a career in visual effects? ;-)
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  • Bradley Gabe 1 year ago
    Considered, then rejected due to long hours, low respect, low wages, low self esteem, etc etc
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  • Richard Osborn 1 year ago
    Once again Brad, superb.

    Although this isn't my thing (yet!) after watching this video I feel like I could pick it up very quickly (which, I guess, is the whole point of ICE).
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  • jorgen 1 year ago
    Great "tutorials"!!!
    question on the last one ( the hand ):
    Can you someway link the turbulize function to shaders so you can reveal another skin texture under the "diffused away" particles. ???

    / J
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  • Leo Cortes 1 year ago
    Hey Gabe, very educational! Thanks a lot.
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  • Jurriaan Hos 1 year ago
    cool thanks for sharing this vid!
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  • mohdvfx 1 year ago
    awesome particles are cool stuff here after with xsi....
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  • christopher tedin 1 year ago
    Thanks a bunch. Already forwarded this to a few of my students. Showed them Houdini last quarter, which blew them away. Can't wait to show them this! Looks like we have a new spfx king.
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  • adrian lazar 1 year ago
    cool ;)
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  • farhaad_yousefi 1 year ago
    awesome
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  • sykaruga 1 year ago
    Really nice tutorial, would be cool to put the final render at the end tho.
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  • John Paul Francisco 9 months ago
    nice tutorial
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  • Qwesto 8 months ago
    Clear, never boring, precise...Awesome!
    Ahh and um please render, cant await the result.

    Perfect!
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