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Non real-time Processing sketch.

Credits

6 Likes

  • Jesse Kanda 1 year ago
    very niiiice
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  • jeremy awon plus 1 year ago
    interesting. what is the process?
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  • Barnaby Sheeran plus 1 year ago
    Thank you !

    Ok. Towards the left, I'm generating Perlin noise scaled outwards from a point ( really similarly to this : vimeo.com/1379353 ). Where these invisible points cross a spherical boundry, they generate a different particle system, ( like : vimeo.com/1484468 ) which has sideways gravity and a blending error that I liked.
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