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19. Roots demo 2
1 year ago
16. My Secret Heart - Eels demo 1
1 year ago
Early demo written in Processing for My Secret Heart visuals. Testing AI/flocking and user control.

Excerpts from finished piece at vimeo.com/2131989

More videos, images and info on project at msavisuals.com/my_secret_heart
  • mazn 1 year ago
    I had a similar idea, but using a wiimote to move around. Damn, too bad im no where near the level i need to be to accomplish it and i guess im too late. Nice work man!
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  • Memo Akten plus 1 year ago
    yea the wiimote is on my todo list ;)
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  • moka 1 year ago
    nice work. is there some flocking involved in the second part? I am also working on some ribbon flocking for a project and wrote a flocking class in OF based on this pseudocode:
    vergenet.net/~conrad/boids/pseudocode.html

    liking it!
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  • Memo Akten plus 1 year ago
    Hey Moka, there are quite a few layers of behaviour in there... Originally I had a boids algorithm, but it was getting exponentially slow as there was more and more boids. So I scrapped that in the end. Instead I place random attractors at random intervals to guide them around. When they all bunch up like mad thats me controlling them with the mouse (a very strong attractor). Also a sense of flocking comes because of the great Ken Perlin noise (surprise surprise, is there anything perlin noise isn't useful for!). Theres a perlin noise force field in there, so that also guides them in flocks.
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  • lukasz plus 1 year ago
    really like how you transition between the boid behaviours, there seems to be a lot going on in there. especially like how they drop into the screen at the start.
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  • Glenn Marshall 1 year ago
    I Like!
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  • lasal 1 year ago
    fantastic
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  • Jack Cooper 11 months ago
    Absolutely incredible. It's like poetry, just without words or meaning.
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  • Renato A.C. 10 months ago
    Tremenda loucura.
    Sensacional , parabéns !
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  • 360angles 10 months ago
    Amazing! I love it.

    Could you describe how did you draw and animation this lines that it looks so elastic and natural?
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  • Memo Akten plus 10 months ago
    Thanks, the actual moving (of the heads) is mainly a kind of flocking code. Each ribbon head has its own target which it aims to get to, once it reaches it, it picks a new target. It deviates along the path based on perlin noise (rotating heading vector). The rest of the body is made up of lots of consecutive springs, all of the body nodes sway in perlin noise as well (as linear forces) - kind of like a current. In addition I'm controlling a bunch of parameters (speed, wiggleness, curiosity etc.) via OSC (sent from Quartz Composer). And also directing them sometimes with a mouse (thats when they all bunch together). Occasionally I send 'bang' messages which disperses them, and the amount is controlled again via OSC (around 1:15 you can see the force is a bit too big and they go mental!). you can see excerpts from the finished piece at vimeo.com/2131989
    hope that helps...
  • 360angles 8 months ago
    Thanks a lot.
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