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85. Squeeze
1 year ago
84. Orbital Rotation
1 year ago
82. Collision
1 year ago
81. Attraction
1 year ago
80. Consistency
1 year ago
79. Cohesion
1 year ago
78. Clustering pt. 2
1 year ago
77. Clustering
1 year ago
75. Jiggly Strings
1 year ago
72. Particle Engine w/ shaders
1 year ago
71. Galaxy
1 year ago
69. Solar, with lyrics.
2 years ago
68. Solar
2 years ago
63. Fog, continued.
2 years ago
62. Fog (initial test)
2 years ago
60. Turbulence, cont.
2 years ago
59. Turbulence
2 years ago
Made with Processing. No Audio.

Continuing the series. Mostly changes to the shader. Next up, particle fusion.

VBO and shader implementation code by Andrew Bell (drawnline.net).

Credits

27 Likes

  • moka 1 year ago
    you finally made it to shaders. good start!
  •  
  • Rui Madeira plus 1 year ago
    yea i'm with moka! cant wait to see what you're going to come up with using shaders :)
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  • The Eye Lab 1 year ago
    Do you think it would be possible to wrap this around a moving 3d shape (i.e a dancer) while the eels are pulsating to the music?
  •  
  • 360angles 7 months ago
    Hi

    How did you draw those 3D tendrils?

    Thanks a lot
  •  
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