
Particle Engine w/ shader
2 months ago
Made with Processing. No audio.
Continuing work on the revised particle engine. Shader tweaks to simulate cheap ambient occlusion.
VBOs and shader implementation code by Andrew Bell (drawnline.net).
Continuing work on the revised particle engine. Shader tweaks to simulate cheap ambient occlusion.
VBOs and shader implementation code by Andrew Bell (drawnline.net).
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What are you software to render,model and animate this?
It's in real time?
Thks.
a|x
QC Blog: machinesdontcare.wordpress.com
PS
Hope you don't mind, but I posted your 'Ripple cube revisited' clip on my blog. I really like it, and it's similar to something I did a while back as a realtime video effect for the VJ application VDMX.