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89. System, pt. 3
1 year ago
88. System, pt. 2
1 year ago
87. System
1 year ago
86. Ring
1 year ago
85. Squeeze
1 year ago
84. Orbital Rotation
1 year ago
82. Collision
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81. Attraction
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80. Consistency
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79. Cohesion
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78. Clustering pt. 2
1 year ago
77. Clustering
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76. Particle-based fluid sim.
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75. Jiggly Strings
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71. Galaxy
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69. Solar, with lyrics.
2 years ago
68. Solar
2 years ago
63. Fog, continued.
2 years ago
Made with Processing. No audio.

Finally getting around to trying out the box2d library. More specifically, the java port of the original c++ lib. Google for JBox2D to find links.

Instead of doing the traditional Hello World with this library, which usually consists of just throwing objects around in a confined space, I have added a global magnetic repulsion force and assigned each particle a charge and density based on the size. The largest particles have a low density. Otherwise, they would try to make their way to the bottom of the enclosure.

2000 small particles, 9 large ones.

Credits

10 Likes

  • alex understands 3 months ago
    haha, I actually said YES! out loud to myself when you threw in those big ones :D

    liked this one a lot.. so clean =)
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