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103. Organizing
10 months ago
95. Compression Waves
1 year ago
94. Compression Waves
1 year ago
93. Compression waves
1 year ago
92. Connections
1 year ago
91. Collisions
1 year ago
90. Tracking Collisions
1 year ago
89. System, pt. 3
1 year ago
88. System, pt. 2
1 year ago
87. System
1 year ago
86. Ring
1 year ago
85. Squeeze
1 year ago
84. Orbital Rotation
1 year ago
82. Collision
1 year ago
81. Attraction
1 year ago
80. Consistency
1 year ago
79. Cohesion
1 year ago
78. Clustering pt. 2
1 year ago
77. Clustering
1 year ago
Made with Processing. No audio.

Continued exploration with the JBox2D library. Got a retro Robotech space battle look going here. Just trying to understand a bit more about object collisions. Doesn't seem there is an easy way to just say isObjectColliding. I think you have to create a ContactListener and then use that to check all the contact points that are active and then use that data to refer back to the Body that the Contact point is a part of. Or something like that.

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