This is a HD recording of a live session of the Fairmount Sherpa ocean tug in a severe gale, in Ship Simulator Professional 2.0. This new wave system is not part of the game version, but only of the Professional version.
The waves are based on a real wave spectrum.

3 Likes

  • serkan 1 year ago
    Brillant ! Fantastic work

    I would like to see this new wave system on the game version... :(
  • The basic wave system will be part of the new version of the game, SS10. But the exact look-and-feel may need to be changed to accomodate lower-spec PCs.
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  • cody wagner 1 year ago
    hey pjotr as a very happy shipsim fan i want to know if you could make a vid like this but only with the ocean star in those really high waves
  • Good idea. We are still working on the ship dynamics of the Ocean Star. The system has changed from the game to the Pro, so we need to set all ship dynamics again. But when that's done I'll make a new video with more vessels.
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  • At the moment we have set it to 14 meters. That's what you get in 12 Bft.
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  • Robin Vermeulen 1 year ago
    Hi Pjotr, you did a great job.
    As an ships chief officer i can tell you make a very realistic product.
    What i miss in the game is the auto steering ( mostly called auto pilot)
    When i have my bridgewatch at sea im not steering all the time manualy. It would be great if you just can fix the heading of the ship on a steady gyrocourse that is controlled by the auto pilot. Would that be possible?
    bey , robin
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  • Carsten Brueggmann 1 year ago
    Wow, I love this!

    One thing, I don't like it the looping sound scape. Isn't it possible to add sounds of the ships body dropping into a frontal wave as soon as it does that? You are spawning particles at that time. You could record these different scapes from inside the bridge, outside and away in a certain distance. It would be a hard job but its doable. Maybe I only react like that because I am a game sound designer :)
    I am actually thinking about using the sequences of your applied wave calculations. You could either create markers that spawn sounds or create synchronized multi track playback of certain wave voices for cirect movement and distance background sound.

    It's a great project. I am living near the sea here in Germany and I often get the chance to go by boat or ferry and this is damn close to that :)
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