
Ocean wave system in Ship Simulator Professional 2.0
1 year ago
This is a HD recording of a live session of the Fairmount Sherpa ocean tug in a severe gale, in Ship Simulator Professional 2.0. This new wave system is not part of the game version, but only of the Professional version.
The waves are based on a real wave spectrum.
The waves are based on a real wave spectrum.
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I would like to see this new wave system on the game version... :(
As an ships chief officer i can tell you make a very realistic product.
What i miss in the game is the auto steering ( mostly called auto pilot)
When i have my bridgewatch at sea im not steering all the time manualy. It would be great if you just can fix the heading of the ship on a steady gyrocourse that is controlled by the auto pilot. Would that be possible?
bey , robin
One thing, I don't like it the looping sound scape. Isn't it possible to add sounds of the ships body dropping into a frontal wave as soon as it does that? You are spawning particles at that time. You could record these different scapes from inside the bridge, outside and away in a certain distance. It would be a hard job but its doable. Maybe I only react like that because I am a game sound designer :)
I am actually thinking about using the sequences of your applied wave calculations. You could either create markers that spawn sounds or create synchronized multi track playback of certain wave voices for cirect movement and distance background sound.
It's a great project. I am living near the sea here in Germany and I often get the chance to go by boat or ferry and this is damn close to that :)