More
See all Show me
13. Casa Chacarita
3 months ago
12. Agent based pedestrian sight modelling
10 months ago
8. graph III
1 year ago
7. graph II
1 year ago
3. dark tree
1 year ago
2. branch 2
1 year ago
Here we have 150 walkers begining in a random direction. Therefore their route is defined going towards their farthest sight.
Velocity is poportional to sight lenght, so open long spaces can caught fewer "sight dots" than enclosed complex ones which are "observed" more quietly.
Finally all cast "sight dots" are gathered in a render where the sight amount of a pixel is transformed in a color value.

more in terreno.wordpress.com

Credits

6 Likes

  • Mike Chelen 10 months ago
    from overhead, it looks like a cross between lemmings and quake :D
  •  
This conversation is missing your voice. Take five seconds to join Vimeo or log in.

Advertisement

1 Related collections

Groups Groups

Statistics

  •  
    plays
    likes
    comments
  • Total
    plays 246
    likes 6
    comments 1
  • Nov 9th
    plays 0
    likes 0
    comments 0
  • Nov 8th
    plays 0
    likes 0
    comments 0
  • Nov 7th
    plays 0
    likes 0
    comments 0
  • Nov 6th
    plays 0
    likes 0
    comments 0
  • Nov 5th
    plays 0
    likes 0
    comments 0
  • Nov 4th
    plays 0
    likes 0
    comments 0
  • Nov 3rd
    plays 0
    likes 0
    comments 0
  • Nov 2nd
    plays 1
    likes 0
    comments 0
Previous Week

Downloads

Please join Vimeo or log in to download the original file. It only takes a few seconds.