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Ha! Finally, a real working Perlin noise flow field!

I'll soon post the source code for this on Zenarchery, and a simple explanation of how it works.

I'm stoked!
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1 Like
  • Ryan Bateman 11 months ago
    Cool. I've trying to use it in a similiar way to mimic flocking, but I'm very interested in using it random little liquid simulations, which yours kinda portrays. Cool stuff.
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  • moka 7 months ago
    id still love to see the code :>
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