February 12, 2009, Stockholm

106 Likes

  • Gen Kanai 9 months ago
    Phenomenal. Thank you Umair for a lot to think about.
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  • Robert Laing 9 months ago
    I totally agree that this is the time where we need to re-evaluate, define our path and look for examples of good practice.

    However the elephant in the room is the question of whether 'growth' is actually good - and I think Haque should have addressed that during the talk rather than waiting for a question. I totally agree with first questioner from the audience. And I don't think that Haque answers the point fully enough.

    Haque's 5 principles are interesting, and I think they're on target. But I think that most of the examples he uses to illustrate points are terrible!

    Apple & Nike
    I don't believe in holding Apple & Nike up as an example of companies that embody the principles of renewal, peace, equity, meaning and democracy. I don't think anyone who is present in the room when a consumer product like an iPod is developed would ever believe so.
    When discussing 'perceived value' - isn't Apple the ultimate 'perceived value' brand? Is there a real value to having a new iPod vs the previous one?

    Walker's
    I disagree that Walker's asking people to vote on a crisp flavour is really democracy in action. Choosing the right 'fade' of jeans is perhaps interaction but at what meaningful level? I really, really like Etsy. But it's an example of a culture that previously existed in markets and craft fairs, brought online.

    I think there are many more interesting examples out there that could have been used. One is the RepRap, a 3D-printing tool that is designed to be able to replicate itself, putting the power of manufacture in the hands of individuals. Another is the open-source chip design system Arduino. I think there are others that are genuine examples of new business structures rather than good branding.

    Google's "don't be evil" pledge
    CSR is not a new thing. Google is not the only company with a brand statement.

    Why don't big corporations do the cool things that startups do?
    It's unreasonable to take the example of a startup like Tata and ask 'Why didn't a big company do that?' because *most* startups fail. If all big companies acted like startups you would see far more randomness, unpredictable behaviour and non-sustainable activity in the market than you do now.

    Please don't pick the recent survivors of what can be a random process as examples of future 'good behaviour'.

    Nike+
    Nike+ is not anti-marketing. It was designed specifically to create more user-hours with Nike. If you have ever worked in the marketing industry you will see that instantly! That's not to say it's a 'bad' idea - it's a very good one. But it's not an example of anti-marketing.

    Overall I was both inspired and infuriated by this talk.

    The questions that the talk could have covered:
    What is it that fosters innovation?
    What is an innovative model that can truly improve our society?
    Is innovation possible without rampant competition?
    Is growth that makes our lives more interesting possible without producing chaotic economies and harming the planet?
    You cannot create new markets or have innovation without technological change.
    If there is no technological shift in your market you cannot necessarily improve it.
    So what should you do?
  • Charles Frith 9 months ago
    Oops. See below!
  • Martin 6 months ago
    @Robert Laing. Excellent comment. You have helped me see the good and bad in Umairs presentation and given me more to think about.
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  • Charles Frith 9 months ago
    @Robert Laing. Agreed. I made a relevant comment over here.

    tinyurl.com/df8skw
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  • Thea 3 months ago
    "Girls play videogames now too, because of the Nintendo Wii"...?

    Really good talk, but that bit was just insulting.
  • Gordon 3 months ago
    I think he means on average, girls play more now. before the wii, it was a predominantly male gamer base, and that's reflected in the games that have been produced for the last 20 years. yes girls played, but with the wii, there are more women getting into gaming...
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