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13. paradise
3 months ago
12. elevated
7 months ago
10. 195/95/256
1 year ago
9. kindercrasher
1 year ago
7. kindernoiser
2 years ago
6. ixaleno
2 years ago
4. Variations
2 years ago
1. Realtime Cube Experiments
2 years ago
This is some realtime rendering experiments I made few months ago. I have always used "complex" shapes and 3d models before in my demos and never played with cubes before. This is actually a challenge for me, to make something watchable that only contains cubes. Hopefully, with the help of Simon [vimeo.com/user172715/] I will manage to do something interesting just with this cool shapes.

Rendering contains some kind of Ambient Occlusion, and real motion blur. I still need to improve those thou, but that's not the point at this stage.

Credits

179 Likes

  • Andrea Allen staff 2 years ago
    Amazing!
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  • Cameron Christopher 2 years ago
    Awesome!!
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  • joannabanana 2 years ago
    OoOOO
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  • matthew carrozo 2 years ago
    wicked :)
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  • Soxiam staff 2 years ago
    very cool. sony bravia cool.
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  • James Bayliss 2 years ago
    Song pleaseee?
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  • PURENINE 2 years ago
    Sick.. nice job man
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  • Matt Downey 2 years ago
    Really impressive, I'd love to see more!
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  • FN 2 years ago
    Wow, this is so cool!
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  • CTD3 2 years ago
    So freaking cool (Sell it to Fed Ex)
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  • HotSnoow 2 years ago
    awesome dude!
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  • v3ga 2 years ago
    I like the quality and softness of ambient occlusion. Is it calculated real-time?
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  • Inigo Quilez 2 years ago
    haha, indeed. Actually the executable is around 20 kb, but it's not optimized, at all. Anyway, I'm tired of making 4 kilobyte demos, I need a rest ;)

    v3ga, the ambient occlusion is realtime of course (I could not afford to precompute it for each frame). Well, it's an approximation to ambient occlusion, but it makes the job well enough.

    thx 4 the coments
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  • markus hamburger 2 years ago
    really nice! constructive critics: additional syncing of each individual object to the music would really add depth to it, now it feels a bit like the music belongs to the demo only at the start of each scene..
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  • Madhatter 2 years ago
    heh that was really impressive to watch, i loved the way they changed colour, reminded me a lot of the sony bravia tv ad, with the coloured bouncy balls, nicely done!
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  • janocjapun 2 years ago
    Whoa thats looks f. cool to me! I suck at 3D :) ... Want more!
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  • moka 2 years ago
    still cant believe that this is real time. really impressive! is this c? or what language did you use?
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  • Inigo Quilez 2 years ago
    Yep, it's C.
    Markus, good remark, I will put some fft stuff on it next time :)
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  • blackpawn plus 2 years ago
    killer
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  • Cliff DesPeaux plus 2 years ago
    hell yeah - nice job making it to the front page
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  • h4t 2 years ago
    Was this programmed in low-level machine code like a real demo? You mentioned the file size was about 20kb, so I assume it is. Ahg, the awesomeness is frustrating, I wish I knew how to program that well! Hats off to you sir.
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  • pixtur 2 years ago
    impressive. I want to have RTAO. So where is the fina? :)
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  • snufftones 2 years ago
    amazing. music videos may still have a chance after all.
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  • christianeg plus 2 years ago
    Congrats for your work! Do you know Fryrender? Physsically-based engine.

    We are also developinng Random Control 4, ready on 2nd half 2008.


    fryrender.com

    Regards,
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  • inMotion 1 year ago
    this is really cool....i was going to ask how you did it, but it looks like you programmed it yourself...incredible. Something like this would be useful for motion graphic artists. I'd love to get my paws on something like this! :)
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  • peehalho 1 year ago
    very very very amazing
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  • Philipp Teister 1 year ago
    me <3`s ambient occlusion. ;)
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  • Marcos Prack 1 year ago
    increible! me sumo a las felicitaciones!
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