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12. Temporary.cc
13 days ago
10. lose/lose
2 months ago
9. Hall of Fragments
3 months ago
8. Unify Preview
3 months ago
5. Hit Counter
7 months ago
4. synthPond + OSC
11 months ago
Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.

Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?

Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?

By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we understand so poorly have?

There is an online scoreboard which is viewable at
stfj.net/art/2009/loselose/

the game can also be downloaded at that link

The code for generating the aliens appearances was pillaged from a project I collaborated on with David Wicks in 2009 : thingsiam.com that we developed for Domani Studios : domanistudios.com/

audio from gratisvibes.com

more of my work at stfj.net

Credits

109 Likes

  • florent alias 2 months ago
    This game is revolutionary!
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  • Biskits N Groovy 2 months ago
    glee!
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  • Ricky Earl 2 months ago
    You say you ask questions about how people could value their files more than their possessions etc. It's an interesting one, but in my case I value certain files far more than certain possessions. I would certainly not play this game, I would not want to lose a photoshop painting with 30+ hours work in it, or a 3D model with over a hundred hours work on it, or a short film with a years worth of work on it. To me, time is everything, so things that take the most time are worth the most. Files fall into this bracket very easy for many digital artists. This reason is what makes this game all the funnier to me. The nihilistic fashion of blasting hours of work in seconds, only to blast many many more in hilarious to me, the mentality behind that. I would love to do it on an old PC or something!
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  • Zail Thornton 2 months ago
    What a great idea and a nice philosophy behind it.
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  • fDevant 2 months ago
    lovely.
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  • Shotgun Ninja 1 month ago
    I love this game. I gave it to the network tech at my old school, and he now uses it to format drives. He's actually really good at it...
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  • Orhan Nasufovski 1 month ago
    Mac only? Baw :(

    I have to say, it's an interesting concept.
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