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Short Shading / texture / Rig Test made some time ago (about one month). Things like render time and memory consumption was tested to.

Made using development versions of Blender (Revision 13, I think). Making use of things like: Mesh Deform Modifier and AAO. GIMP for textures.

This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
creativecommons.org/licenses/by-sa/3.0/

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