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2. Playgrounds festival
5 months ago
1. Onesize @ Offf
10 months ago
The film was created in little over 2 weeks.
Playgrounds director Leon van Rooij asked us, like 6 months ago, if we wanted to do the titles for this years' fest.

I quote: "Playgrounds is a two-day festival in Tilburg, the Netherlands, where you can see the best digital audiovisual art in the world, such as musicvideos, animations, commercials, character design, VFX and games AND you can find out how it's been made during artist lectures and Q&A's."

Of course we said yes, because doing titles for festivals like these are rare opportunities. So we welcomed it with open arms.
Next to that, we've been involved in the festival for 3 years now and we are the first ones to design a title sequence for this festival. What a burden... ;)
With no creative brief and even less budget, we slowly started thinking, concepting, designing, thinking of how we could create something impressive, something new, something with a lot of production value but produce-able within 3 weeks and of course something we had not done before with our team, to challenge ourselves even more.

We ended up with the idea to have 2 fighters fighting over whatever on a childrens' payground. Kind of a metaphor for a creative process, which can be a battle sometimes.. kill your darlings.. etc.. etc... Anyway, this could become visually very interesting, so we thought. We focused on the image, look and feel, a bit more than we used to this time, simply because we wanted to.
We did some research, especially on the visual style in photography, the air we wanted the film to breath.
Initially, the film needed to be very slow paced, almost like a dance on classical music in ultra slow motion, this was still the idea at the time when we shot the images.

Just ultra slow motion, shooting with a phantom camera would not do the trick for us. We wanted to have more control over the slow motion in post production, still be be able to decide camera angles and motion. To do this we used the camera mapping technique in 3D.
The production was made fairly simple compared to live-action shoots with high speed camera's shooting on location. By using this technique, simply because we only needed still images, we wrapped the shoot in 3 hours. Our photographer, Jasper Faber did an outstanding job by using only 2 flash lights, a camera and a macbook.

In post production we changed the direction a little, we wanted more action. Jasper took a bunch of photo's which I found out could work just fine in a quick sequence. The contrast between the ultra slow-motion image and super fast paced short sequences made it more powerful and dramatized the impact of the slow motion sequence.
Joris, our sound designer did what was necessary to enhance the impact even more.

For the production of this shoot we contacted rotterdam based production company Revolver and asked them if they wanted to help us out producing the shoot.
Luckily they said yes. They had just signed photographer Jasper Faber who is now represented by Revolver. Jasper was willing to shoot the images and help us out with the production, since we knew that post production would be very time consuming. Revolver helped us out producing it, so we could focus solely on direction and post production.

The people who saw it thus far, all responded to the film equally, asking the same question "... how did you shoot it, with a phantom?" .. no, it's all 3D.

Credits:

Direction & Post-Production - Onesize (onesize.com)
Sound Design - Studio Takt (studio-takt.com)
Production Company - Revolver (revolver.nl/)
Producer - Dijana Olcay-Hot
Photography - Jasper Faber (jasperfaber.com/photography.html)
Fighter #1 - Jeroen Roos
Fighter #2 - Cesario di Domenico
Make-up - Elseline Hokke (elselinehokke.nl/)
Location Scout - Hans v/d Berg

Playgroundfestival: (playgroundsfestival.nl/)

Credits

Likes

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  • Foxkid 5 months ago
    3D??
    REALLY ?
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  • Nik Skavinsky 5 months ago
    Hell yeah! Those two guys look super-really angry, you did a great job showing their emotions.
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  • Rogier Hendriks 5 months ago
    3D really..
  • SomeofmyWork™ plus 5 months ago
    Could you tell us a little more about the 3D process Rogier? Were actual geometry models of the fighters made and the photos mapped onto them or was it simply clever use of After Effects (or whatever it was comped in) 2.5D layers and camera mapping techniques?

    I thought the latter, but I'm sure I'm seeing round some corners at points.

    Great work! I'm inspired to try the technique.
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  • John Hamelink 5 months ago
    Wow! Very well done :)
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  • André Palmblad 5 months ago
    Amazing. Loved it.
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  • Danno 5 months ago
    nice
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  • Erwan Abdourazakou plus 5 months ago
    Really stocked by your work. So creative and visually impressive. Bravo !
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  • Salem Buur Nabulsi 5 months ago
    what a job... this is truely brilliance. wicked concept!!!!
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  • loool: 5 months ago
    great
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  • Wolfgang Gaebler plus 5 months ago
    Wow! That's not bad... ;-)
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  • Lee 5 months ago
    Nice~Amazing,I like it~~
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  • Jose Lemos 5 months ago
    Amazing
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  • shukry adams 5 months ago
    bloody hell
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  • PEGASUS partnership 5 months ago
    great
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  • mpared 5 months ago
    nice posted over at the curious brain
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  • Crost 5 months ago
    very clever to make this kind of video!! WOW!!!


    so the 2 persons here are 3d also??
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  • Rogier Hendriks 5 months ago
    yes
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  • Orca Infernalis 5 months ago
    Oh my. That's cool! I am myself graphic designer and I also do some ultimate fighting. So I appreciate both visual quality and well... fighting :) again, Great job!
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  • Yianni Mathioudakis plus 5 months ago
    Very cool. Great job!
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  • ian MOURIER 5 months ago
    Amazing. Well done
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  • andy buchan 5 months ago
    Love this!!! Really great job!
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  • Gemma 5 months ago
    yummy sound
  • Rogier Hendriks 5 months ago
    Funny story...
    When they tested the film at the festival venue in the morning, 10 car-alarms went off and the fire deparment had to pull out to see what was going on... all cos of the sound design, which blows out extreme low subs.
  • Franck Deron plus 5 months ago
    sweeet!
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  • Franck Deron plus 5 months ago
    I have no idea how you did this... I guess it just blows my mind.
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  • anarki 5 months ago
    sooo amazing
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  • Michel Martins 5 months ago
    awesome job. very well done! That blood looks sick! This video couldn't be any better. Surprised its not in HD.
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  • Sarkey One plus 5 months ago
    This is absolutely awesome by far the best Titles I've seen for a long while. Great job, you have inspired me. Late nights and matchsticks in the eyelids for sure... :)

    Respectfully Sarkey One
  • Rogier Hendriks 5 months ago
    haha great! Please share your progress with us!!
    Thanks!
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  • Pavel Nikolaev 5 months ago
    FANTASTIC!!!!!!
    Awesome work, Rogier
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  • Gwen Francois 5 months ago
    Wow !!!!
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  • mihai bonciu 5 months ago
    great!
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  • UZe Bmx 5 months ago
    very nice dude!
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  • Khalid Mohtaseb plus 5 months ago
    This is Unbelievable. One of the best titles sequences i've ever seen.
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  • Tito Sacchi 4 months ago
    Impressive stuff Rog. Well done.
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  • aezzzzz 4 months ago
    Great! What's the music in the end? Nice piano!
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  • Michael Ricker plus 4 months ago
    projection mapping studio still photography on 3D geometry, planes...? How did you guys get the perspectives to change? There must be some modeling underneath..?
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  • Michael Ricker plus 4 months ago
    I think I got it.... you shot these fighter guys with a couple of soft box/umbrella lights. Then you used the still camera to shoot a high frame rate, something like 8fps on a digital SLR. THen you took those sequenced images into some composting program (like AE) rendered out the image sequence (with alpha) then you mapped the image sequence on to a plane in a 3D application along with the back ground images on a separate plane. Then you animated your camera moves.

    Am I close???
  • Rogier Hendriks 4 months ago
    Eh... miiiiiles away from how we did it.. ;) Of course there is 3D geometry. We'll be posting a making of on our website soon!
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  • dennievandijk 4 months ago
    Modeling the head in c4d.
    New Material= only luminance selected->change mapping in camera mapping-> path=photo file from head with alpha channel.
    Drop Material on the modeled face.
    make a camera this will be the "Projection camera" link it to the material(photo)
    in the editor camera move the photo in correct position.
    then look in the projection camera if its good. dont move anything in this view option.
    make another camera above this one and linked it to the objects and you can fly through. but till a certaine degree..
    I think i am close?? greetz Dennie
  • Rogier Hendriks 4 months ago
    you're close Dennie!
  • Shorty Robinson 28 days ago
    Sorry, but I'd say that pretty much nails it actually.

    No idea why you feel you have to be so secretive about it, which strikes me as rather silly. It's not like you invented the technique. It's been used MANY times before, King and Country to name one (of which this is VERY reminiscent of by the way!)

    Nice editing and sound work tho. Kudos.
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  • Rajarshi Basu 4 months ago
    This work reminds me so much of Chris Cunningham, good work !
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  • Marie-Louise Gariepy plus 3 months ago
    I love this video so much!!! I am bloging it soon. :o)
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  • HARDKORE79.COM plus 3 months ago
    beautifull work!!! great!
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  • luismadrid 3 months ago
    I love this video!! now is on my channel Inpiración de Luismadrid
    cheers
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  • gkaster plus 2 months ago
    don't no what to say... just .. whaou
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