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A WIP sketch of a current project with soft bodies of random shapes and sizes. Started originally with the Traer physics library, but found it too hard to control the distribution of forces and the system became quickly unstable. So I have now worked up a super simple Verlet engine and are faring much better so far... plus learned a lot too! Still got lots of work to do with handling collisions properly, even at high velocities.
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  • RandomEtc 4 months ago
    Really nice. Intrigued as to where these are headed... onto the multi-screen set-up?
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  • traer 2 months ago
    Bouncy! I made a verlet version too! But never got around to documenting / releasing it. The more "traditional" integrator sure is a pain in the ass once you have more than a few things going on...
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