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Portal - 13:46 - Segmented Speedrun
by Michael "DemonStrate" Yanni.

This is the full version of the segmented speedrun! I hope you all enjoy it. I'm GlaD its over, but there are definitely many revisions that can be made. I'll make a full writeup about this for SDA. I'm also making a version of this video that includes audio commentary and slowdowns for explanation of some of the tricks used.

Total Time: 13:46
(its when the final GlaDOS core is incinerated)

Constructive criticism recommended.
Enjoy!
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12 Likes
  • Linkinito 6 months ago
    OMFG.
    O_o
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  • Seismic Cipher 6 months ago
    Amazing.
    Nice cube throw around 7:15, but I'm curious as to what mouse settings you use (brand, model, sensitivity, dpi, etc)

    Looking forward to the commentary version!
  • Michael Yanni 6 months ago
    Logitech MX518. I think the ingame sensitivity is at about 3. Its either 3 or 2. I use the middle DPI adjustment on the mouse (its got sensitivity you can adjust on the mouse itself, 3 levels). Its my third one, and I've gone through alot of different mice over the years. I love this one's form factor.
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  • steve p 5 months ago
    Best time ever. Crazy.
    How did you throw the orange portal at 9:44?
  • Michael Yanni 5 months ago
    Its a portal bump. I did it a few times throughout the speedrun, but thats the one time you can really see me clearly bumping the portal to the other surface, since there is only a glass wall between me and that room.
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  • Clint Keepin 5 months ago
    A, F'ing, amazing! Nice job!

    I think to myself, if they ever make a multiplayer deathmatch with the portal gun, I'm gonna be screwed against guys like you.

    Can't wait for your commentary because it appears like you're shooting portals through walls & glass to get from room to room.
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  • Preston Smith 4 months ago
    Man, if I could do that, I would so get laid.

    Not a single bit of sarcasm in that statement.
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  • Jack Zhang 4 months ago
    That's the whole game for ya.

    Should you be bored with the included levels, play a custom built level.
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