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Quick demo of the Box2D Testbed (an open source physics engine) running on the iPhone (as previously seen before in iPhysics and Crayon Physics)

12 Likes

  • mediaczar 2 years ago
    How did you do the screen capture?
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  • handcircus 2 years ago
    Its just using the emulator that comes with the SDK, so I'm using screenium on OSX.
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  • Aaron Meyers 1 year ago
    hey, this is really nice and your game looks great as well. i am a bit new to iPhone development (and Objective C), but is it relatively straightforward to integrate Box2D into an iPhone project?
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  • handcircus 1 year ago
    Yep its not too hard at all. You need to write a renderer (for OpenGL ES) and something to handle all of the input from the screen. Have fun playing around!
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  • Ashraf meer 1 year ago
    yeah, this is a very nice bit of physics.
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