
Tactical Revolution
2 years ago
Showcasing recent development progress.
Parallax Mapped terrain with real-time deformation and "painting" of parallax mapped layers (maximum 4).
Deformable terrain leveraging the benefits of Ageia/NVIDIA PhysX!!
Massively parallel particle system with true alpha blending...
Parallax Mapped terrain with real-time deformation and "painting" of parallax mapped layers (maximum 4).
Deformable terrain leveraging the benefits of Ageia/NVIDIA PhysX!!
Massively parallel particle system with true alpha blending...
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