
GLSL_DoF2_HD
2 years ago
This demo is my adaptation of the second D3D example code from the ShaderX2 chapter titled "Real-Time Depth of Field Simulation".
No MRTs, 4 FBOs, 5 passes and separable Gaussian blur.
encelo.netsons.org/programming/opengl
No MRTs, 4 FBOs, 5 passes and separable Gaussian blur.
encelo.netsons.org/programming/opengl
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