More
See all Show me
13. GLSL_multilight_HD
4 months ago
12. GLSL_multilight
4 months ago
11. GLSL_DoF2_HD
4 months ago
10. GLSL_DoF2
4 months ago
9. GLSL_DoF_HD
5 months ago
8. GLSL_pointz
5 months ago
7. SDL_sinus_font
5 months ago
6. GL_smoke
5 months ago
5. GLSL_parallax
5 months ago
4. GLSL_imgpro
5 months ago
3. GLSL_DoF
5 months ago
2. GLSL_DoF - first test
5 months ago
1. GL_shadow
5 months ago
This demo shows a bunch of rotating and textured cubes in a cubic room lit in different ways:
1) using the fixed pipeline (single and multi-pass)
2) using shaders (single and multi-pass, per-vertex and per-pixel)
3) through deferred shading

encelo.netsons.org/programming/opengl
Credits
Tags
This conversation is missing your voice. Take five seconds to join Vimeo or log in.

Sponsored by:

Statistics
  •  
    plays
    likes
    comments
  • Total
    plays 20
    plays 0
    plays 0
  • Aug 21st
    plays 0
    plays 0
    plays 0
  • Aug 20th
    plays 0
    plays 0
    plays 0
  • Aug 19th
    plays 0
    plays 0
    plays 0
  • Aug 18th
    plays 0
    plays 0
    plays 0
  • Aug 17th
    plays 0
    plays 0
    plays 0
  • Aug 16th
    plays 0
    plays 0
    plays 0
  • Aug 15th
    plays 1
    plays 0
    plays 0
  • Aug 14th
    plays 1
    plays 0
    plays 0
Previous Week

See referrers
Downloads
Please join Vimeo or log in to download the original file. It only takes a few seconds.