More
See all Show me
17. GLSL_water_HD
28 days ago
16. GLSL_toon
7 months ago
15. GL3_parallax_DoF_HD
1 year ago
14. GL3_parallax_DoF
1 year ago
13. GLSL_multilight_HD
2 years ago
12. GLSL_multilight
2 years ago
11. GLSL_DoF2_HD
2 years ago
10. GLSL_DoF2
2 years ago
9. GLSL_DoF_HD
2 years ago
8. GLSL_pointz
2 years ago
7. SDL_sinus_font
2 years ago
6. GL_smoke
2 years ago
5. GLSL_parallax
2 years ago
4. GLSL_imgpro
2 years ago
3. GLSL_DoF
2 years ago
1. GL_shadow
2 years ago
This demo shows a bunch of rotating and textured cubes in a cubic room lit in different ways:
1) using the fixed pipeline (single and multi-pass)
2) using shaders (single and multi-pass, per-vertex and per-pixel)
3) through deferred shading

encelo.netsons.org/programming/opengl
This conversation is missing your voice. Take five seconds to join Vimeo or log in.

Advertisement

Statistics

  •  
    plays
    likes
    comments
  • Total
    plays 205
    likes 0
    comments 0
  • Nov 30th
    plays 0
    likes 0
    comments 0
  • Nov 29th
    plays 0
    likes 0
    comments 0
  • Nov 28th
    plays 0
    likes 0
    comments 0
  • Nov 27th
    plays 1
    likes 0
    comments 0
  • Nov 26th
    plays 0
    likes 0
    comments 0
  • Nov 25th
    plays 0
    likes 0
    comments 0
  • Nov 24th
    plays 0
    likes 0
    comments 0
  • Nov 23rd
    plays 0
    likes 0
    comments 0
Previous Week

Downloads

Please join Vimeo or log in to download the original file. It only takes a few seconds.