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1 month ago 9 0
my new screensaver, inspired by my 1yo son, whose favorite thing and most practiced word is "ball". now if only i could teach him to say "truncated icosahedron" :D
4 months ago 41 0
"Big Trouble Upstairs" by Pitch Black
9 months ago 46 0
just a sample of some trippy stuff made for my baby boy
2 years ago 213 2
demo for Juan -- here you get to see one develop, the more simple style is used to better reveal structural changes, order becomes chaos, and vice versa
2 years ago 171 2
demo for Juan -- the many faces of septa's psychedelic geometry, to give you an idea of which styles might work better for each segment (palettes would be altered to match) (i think you'll have to login to download the full rez avi)
2 years ago 1,093 1
demo for Juan -- the many faces of septa's psychedelic geometry, to give you an idea of which styles might work better for each segment (palettes would be altered to match)
2 years ago 54 0
demo for Juan -- the many faces of septa's psychedelic geometry, to give you an idea of which styles might work better for each segment (palettes would be altered to match)
2 years ago 375 3
not rigorous enough for science, but close enough for art ;) i find the results intriguing, but it takes forever to generate (this movie is definately not real-time!), not sure if i have the patience to pursue it further :D built with processing
2 years ago 219 2
using an emulator to track pacman sprite positions through the attract screen, shown here is the evolution of the print piece, 2800 strokes (frames) of 5 brushes (sprites), drawn with their original colors but as translucent rectangles, captured to pdf to print -- built with processing and hacked scraps […]
2 years ago 300 0
using an emulator to track pacman sprite positions through the attract screen to study their geometric relationships - take 2800 frames of 5 positions, build a 5gon per timeslice, stack on top of each other along z, then fly along it (rotation is added to further reveal surface) -- built with processing […]
2 years ago 218 2
using an emulator to track pacman sprite positions through the attract screen to study their geometric relationships - take 2800 frames of 5 positions, build a 5gon per timeslice, stack on top of each other along z, fly through the average (not quite center due to potentially complex polys), red section […]

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