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5 months ago 658 0
7 months ago 245 4
Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader). This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized. Made with OpenFrameworks […]
10 months ago 2,086 4
Audio visualization made with OpenFrameworks (C++). Music by Passion Pit, "Sleepyhead". http://blog.omine.net/2008/12/26/openframeworks-audio-visualization/
1 year ago 804 1
My entry for the Processing Monsters project by Lukas Vojir. Music is "Reckless" by Crystal Castles. http://rmx.cz/monsters/ http://blog.omine.net/
1 year ago 710 0
Installation developed with OpenFrameworks at colmeia for FILE 2008. Game designer Fabiano Onça conceived the game, in which people must fill geometric shapes with their own silhouettes (as captured by webcams hanging from the ceiling). http://blog.omine.net/2008/08/04/tantalus-quest-at-file-2008/ http://www.openframeworks.cc/ http://www.colmeia.tv/ http://www.file.org.br/ http://www.fabianoonca.com.br/
1 year ago 1,646 6
Sample of an audio visualization made with Processing (using the Minim library). Music by Lykke Li. http://code.compartmental.net/tools/minim/ http://www.lykkeli.com/ http://blog.omine.net/
1 year ago 712 1
First study with OpenGL additive blending in Processing. http://www.flight404.com/blog/?p=71 http://www.flickr.com/photos/eomine/2653745829/ http://blog.omine.net/
1 year ago 2,534 0
This is my first music video; made with Processing + Ess library. The song is Second Trace by Filipino band Moscow Olympics, from their recently released debut album Cut The World. Although the band’s musical references are clear (post-punk, shoegaze), their music has that ineffable quality that makes […]
1 year ago 557 4
Made with Processing, using Lee Byron's Mesh library. http://blog.omine.net/2008/06/08/pointillism/ http://leebyron.com/else/mesh/ http://www.processsing.org/
1 year ago 1,128 0
It seems that computing a Voronoi diagram with mathematical accuracy for a real-time animation is not really feasible. I found this Processing hack that takes advantage of graphic acceleration to draw an approximate Voronoi diagram. It works by drawing 3D cones at the points of interest of the diagram […]
1 year ago 520 0
Voronoi diagrams display areas of influence of a set of points in a plane. And they can also be used to create beautiful, organic images. But even though constructing a Voronoi diagram geometrically seems easy, computing it efficiently can be quite hard. I’m still trying to figure out both Fortune’s […]

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