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1 month ago 234 0
These are 2 scenes from the theatre piece "verion" that I was involved in as an art & technical director. It's in 3D! You will need red/blue glasses to see it the way it's supposed to be seen. It played in the beginning of September in the Avant-Garden theatre in Trondheim, Norway, and is the first […]
Bianca Bodmer handmade MoCap help
csugrue particles, additional MSB programming, handmade MoCap software p
hannah perner-wilson millkscanning and additional illustration
openFrameworks videoTextures, handmade MoCap software
3 months ago 40 0
A first test for making a character walk to a specific point. This needs seperate animations for turning and idling, obviously, but the code is there for that. Just the animations i have to make. Once there's more time, I would love to proceduralise the walkcycle. Also note: upper body isn't moving […]
4 months ago 82 0
I finally managed to correctly implement ODE. You can create rigid bodies and connect them with a bunch of different joints. You can also use them as bones for skin deformation, as shown here.
4 months ago 115 0
I can now create characters using my own bone structures, either drawing directly within the software or importing through tga files (as seen here), with the alpha channel being interpreted as depth map (phew, what a sentence!) You choose each individual bone and then just draw the weight on the vertices. […]
4 months ago 52 0
color, style and lighting test
4 months ago 51 0
This is the original prototype of the milkscanner, as posted on instructables here: http://www.instructables.com/id/Milkscanner-V1.0/ It was developed for the first version of Moviesandbox using Unreal Tournament 2004. more info here: http://milkscanner.moviesandbox.net
4 months ago 105 0
left overlay is the normalized 16 bit depth texture middle overlay is the color right overlay is the final composite using a 5x5 kernel gaussion blur
1 year ago 271 3
Project documentation for the 6th ASEF Art Camp @ ISEA in Singapore. Group members were: Yvette Liang Helena Doyle Taviphut Praengoen Tobias Leingruber with help from Friedrich Kirschner Thanks to: The Asia-Europe Foundation for creating the Art camp and inviting us to participate. All the other […]
1 year ago 7,083 10
Sorry for the slow pacing in the beginning of the video. I will do a re-edit soon! You can skip to 2:00 for all the action... An installation in which people can scan their own body in 3D using a cheap pool, a webcam, some ink and some custom software. Through submerging your body in ink-dyed water, […]
1 year ago 228 2
Documentation of "Ein kleines Puppenspiel" at the CyNet Art in Dresden in November 2007. This was the first performance of the piece. Thanks to the TMA Hellerau, Thomas Dumke and Anja Dietel for making this happen! Performer - Ivana Kalc virtual Camera and Editing - Bianca Bodmer live Sound and Music […]
Friedrich Kirschner Director and Developer
Bianca Bodmer live virtual Camera and Editing
1 year ago 682 1
a direct feed from the realtime digital puppet performance "ein kleines Puppenspiel". This piece is performed live out of the game unreal tournament 2004. Performer: Ivana Kalc virtual Camera and Editing: Bianca Bodmer live Sound and Music: Sebastian Zangar Director: Friedrich Kirschner wearable […]
Friedrich Kirschner Director and Developer
Bianca Bodmer live virtual Camera and Editing
1 year ago 165 0
"for we are many walking down the dry riverbed... but let me tell you about the one who suddenly broke away to discover what lies beyond the hills that rule our lives..." "TheJourney“ is a non-interactive movie, just like a Cut-Scene in a video game, created in the game Unreal Tournament 2004. It took […]

Friedrich Kirschner's videos

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