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8 days ago 1,456 6
Filmed off the monitor using a point and shoot. Not great quality but shows off the performance.
1 month ago 962 2
1 month ago 1,181 5
Test render from the Fuji project I have been working on. Took a near two month 'break' but I am back at it full force. Currently, the application runs at 45 to 60 fps full screen. It even does pretty well at 2500x1450 which was what I set it to when creating a couple stills for Flickr.
4 months ago 6,297 8
Made with (codename) Flint, a C++ framework being developed by Barbarian Group. Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. […]
4 months ago 2,498 13
Made with (codename) Flint, a C++ framework being developed by Barbarian Group. Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. […]
4 months ago 9,896 16
Made with Flint, a C++ framework being developed by Barbarian Group. No audio. Continuing my C++ studying. Andrew Bell thought it would be a good next step to port my Java force studies to C++. The concepts there aren't too difficult but it would require me to make use of pointers and references, which […]
4 months ago 6,420 7
Made with a Barbarian Group C++ framework. No audio. Slowly making the transition over to C++ thanks to an internal framework being developed by a team at the Barbarian Group led by Andrew Bell (http://www.drawnline.net). This video shows seven days worth of earthquakes of magnitude 2.5 or higher. […]
5 months ago 1,624 7
Made with Processing. No audio. Quite boring, actually. Just showing the wind with none of the other content turned on. The wind moves along the ground paying attention to the slope. It will divert around hills and adjust its direction to flow through valleys. Still some transparency issues to work […]
5 months ago 1,863 16
Made with Processing. No audio. Barbarian Group installation study. Runs 1440x900 at 30fps. Plenty of room to further optimize. No LOD restrictions implemented yet. Additionally, objects behind camera are not being ignored. I should address that soon.
5 months ago 1,916 5
Made with Processing. No audio. Creating believable trees with code. Part of a larger forthcoming installation piece.
7 months ago 3,188 7
Made with Processing. Audio by Fever Ray ("Triangle Walks" from self titled album). Strapped a couple dozen snakes to an undulating inverted bell and instant jellyfish. The tentacles repel each other and also are repelled by the shell of the body so most collisions are accounted for. The tentacles are […]
7 months ago 6,096 7
Made with Processing. Audio by Fever Ray ("Concrete Walls" excerpt off Fever Ray). Working in the shader to see what new tricks there are to play with. Probably going to try adding magnetic repulsion to the camera as well so it can better avoid passing through the body which is a bit annoying.

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