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9 hours ago 36 1
Made with Cinder. No audio in video, but responding to audio during the render. Got sidetracked playing around with shaders. Texture created with FilterForge. Spherical distortion compensated for with code by Paul Bourke. http://local.wasp.uwa.edu.au/~pbourke/texture_colour/texturemap/
11 days ago 25,197 41
I have been working on a real-time version of the Solar piece from a couple years ago. Since it is going to be responding to people's voices and ambient noise instead of music, I started listening to podcasts while I was developing it. I made this video to commemorate my new found love for WNYC's RadioLab […]
11 days ago 1,788 8
Getting closer. Gallery show at the Wing Luke in Seattle is less than a month away. Putting the finishing touches on the piece. Will likely add more 'stuff' because the Nvidia GTX 260 is laughing at me: "thats all you got?? bring it!". Post processing audio added for mood. Audio by the insanely talented […]
20 days ago 2,854 6
Filmed off the monitor using a point and shoot. Not great quality but shows off the performance.
2 months ago 1,184 2
2 months ago 1,394 5
Test render from the Fuji project I have been working on. Took a near two month 'break' but I am back at it full force. Currently, the application runs at 45 to 60 fps full screen. It even does pretty well at 2500x1450 which was what I set it to when creating a couple stills for Flickr.
4 months ago 6,779 8
Made with (codename) Flint, a C++ framework being developed by Barbarian Group. Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. […]
4 months ago 2,833 13
Made with (codename) Flint, a C++ framework being developed by Barbarian Group. Another exercise to help me learn the ropes. Decided to port my old particle source code from Processing over to C++. Made a few changes. The particle emitter is a solid ball, mapped with texture images from Filter Forge. […]
4 months ago 10,472 16
Made with Flint, a C++ framework being developed by Barbarian Group. No audio. Continuing my C++ studying. Andrew Bell thought it would be a good next step to port my Java force studies to C++. The concepts there aren't too difficult but it would require me to make use of pointers and references, which […]
5 months ago 7,037 7
Made with a Barbarian Group C++ framework. No audio. Slowly making the transition over to C++ thanks to an internal framework being developed by a team at the Barbarian Group led by Andrew Bell (http://www.drawnline.net). This video shows seven days worth of earthquakes of magnitude 2.5 or higher. […]
5 months ago 1,794 7
Made with Processing. No audio. Quite boring, actually. Just showing the wind with none of the other content turned on. The wind moves along the ground paying attention to the slope. It will divert around hills and adjust its direction to flow through valleys. Still some transparency issues to work […]
5 months ago 2,058 17
Made with Processing. No audio. Barbarian Group installation study. Runs 1440x900 at 30fps. Plenty of room to further optimize. No LOD restrictions implemented yet. Additionally, objects behind camera are not being ignored. I should address that soon.

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