DillonBailey’s Videos
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Winter 2013 - class 14 (Object-Based Direct Lighting and DOF intro)
01:23:01Installing custom mental ray shaders. How to use blkbxObjectLight geometry shader for object-based direct lighting. How to use the mia_bokeh_lens shader for DOF and how to setup a rig to pull focus…
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00:00
Intro to indirect lighting in mental ray. Path tracing shader, photon tracing (diffuse and specular), final gather (with various modes), and irradiance particles.
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Test Render Animation (unified sampling - mental ray)
00:10Tuk Tuk texturing/lighting test. Not quite finished yet and the light set up is simple but intended to visually help see some of the reflective play.
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Winter 2013 - class 05 (entire class -- Some Python Pain ^__^)
02:21:43Python scripting for the portal shader setup.
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01:31:01
Orange Shader setup. Nodes SurfaceLuminance, 2DTextureRamp, and SetRange covered. We touched on material override setup and workflow procedure. How to connect shaders to one another with additional…
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01:55:19
DGS rays explained, raytracing intro, and explanation of important components in mia_material_x shader.
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Winter 2013 - Class 03 (physcially based lighting)
01:52:12Linear workflow review, physical light principles, energy conservation, and BRDF reflectivity.
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Fall 2012 - Video 01 - Intro to Maya UI
18:33A brief intro to some maya ui features that will be needed for the course.
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Maya & mental ray 3.9 unified sampling and animation test
00:24Was doing some tests with the new unified sampling. I really like it. It's hard to beat V-Ray but I am thankful for something more like the DMC sampler (though they are not technically identical--the…
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Browse Videos
VideosHere are all of the videos that DillonBailey has uploaded to Vimeo. Appearances are videos that DillonBailey has been credited in by others.