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  1. Winter 2013 - class 14 (Object-Based Direct Lighting and DOF intro)

    01:23:01

    from DillonBailey / Added 96 3 0

    Installing custom mental ray shaders. How to use blkbxObjectLight geometry shader for object-based direct lighting. How to use the mia_bokeh_lens shader for DOF and how to setup a rig to pull focus…

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    • Winter 2013 - Class 11

      00:00

      from DillonBailey / Added 104 4 1

      Intro to indirect lighting in mental ray. Path tracing shader, photon tracing (diffuse and specular), final gather (with various modes), and irradiance particles.

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      • Test Render Animation (unified sampling - mental ray)

        00:10

        from DillonBailey / Added 331 3 0

        Tuk Tuk texturing/lighting test. Not quite finished yet and the light set up is simple but intended to visually help see some of the reflective play.

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        • Winter 2013 - class 05 (entire class -- Some Python Pain ^__^)

          02:21:43

          from DillonBailey / Added 327 5 1

          Python scripting for the portal shader setup.

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          • Winter 2013 - Class 06

            01:31:01

            from DillonBailey / Added 283 4 0

            Orange Shader setup. Nodes SurfaceLuminance, 2DTextureRamp, and SetRange covered. We touched on material override setup and workflow procedure. How to connect shaders to one another with additional…

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            • Winter 2013 - Class 4

              01:55:19

              from DillonBailey / Added 276 5 1

              DGS rays explained, raytracing intro, and explanation of important components in mia_material_x shader.

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              • Winter 2013 - Class 03 (physcially based lighting)

                01:52:12

                from DillonBailey / Added 392 9 1

                Linear workflow review, physical light principles, energy conservation, and BRDF reflectivity.

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                • Fall 2012 - Video 01 - Intro to Maya UI

                  18:33

                  from DillonBailey / Added 134 0 0

                  A brief intro to some maya ui features that will be needed for the course.

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                  • Winter 2013 - class 02 (Linear Workflow)

                    01:25:38

                    from DillonBailey / Added 338 9 1

                    Linear workflow and LUTS

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                    • Maya & mental ray 3.9 unified sampling and animation test

                      00:24

                      from DillonBailey / Added 1,348 8 2

                      Was doing some tests with the new unified sampling. I really like it. It's hard to beat V-Ray but I am thankful for something more like the DMC sampler (though they are not technically identical--the…

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                      • Test Matchmove

                        00:03

                        from DillonBailey / Added 435 7 2

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                        • Maya Fluids Test [project]

                          00:07

                          from DillonBailey / Added 288 2 0

                          Rendered with Mental Ray in Maya 2009. It is pretty old school.

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                          Videos DillonBailey

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